Monday, 7 October 2024

Server Meshing

 


Given recent announcements by Unreal and other vendors there is growing interest in server meshing in MMOs and virtual worlds  - being able to dynamically assign computer resources to different parts of a world as user (and other activity) in each space increases. The idea of having different servers supporting adjacent parts of a world so that you can walk from one server to another is nothing new, it's how Second Life works, but in SL each server has fixed to its supporting region. The key innovation here is that you have a pool of servers or compute resources and you assign them to regions needed - static regions with no one in them get nothing, busy regions with lots of activity and avatars get lots of compute.


More info at:

https://nosygamer.blogspot.com/2024/07/the-server-meshing-wars-have-begun.html




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