Official pre-orders from Routledge: 10th April 2025. Pre-order now from AmazonUK and AmazonUS
Publishing on: 1st May 2025
Preview on Google Books
Overview
The Military Metaverse explores the impact that the Metaverse is having today on how the world's militaries procure, maintain, train, plan and fight, and how the Metaverse presents new challenges and opportunities for future conflict.
The military were early adopters of Virtual Reality and Augmented Reality technologies and wider simulation systems. Before 2010 they were one of the few sectors that could afford the technology, and millions of military R&D dollars went into developing and understanding these technologies. However, as the democratisation of metaverse technologies has happened over the past decade there is a danger that militaries have been overtaken and caught short, encumbered with expensive legacy systems, sold and maintained by expensive prime contractors, whilst the gaming and consumer market has cheaper and more innovative and agile systems. The book provides a history of the use of metaverse technologies in the military, particularly in the areas of design, maintenance, training, planning and operations. It then examines the current state of the art in these areas and the opportunities that are available from the current generation of consumer-driven approaches. The drivers for, challenges to, and paths towards an enterprise approach to the Military Metaverse are then presented. The book explores the military use of social virtual worlds, of early work done by defence and security organisations in worlds such as Second Life, and how such environments could become important for intelligence as well as influence operations in the future. Finally, the book will consider what war in the Metaverse might look like, both in terms on in-world activities and the impact of cyber-war on the Metaverse itself.
It should be of interest to all militaries across the world, the industries that support them, and those in academia and the wider public with an interest in the military and defence.
Contents
Introduction
1. An Early History of the Military Metaverse
2. The Military Metaverse after Snow Crash
3. Military Metaverse Building Blocks
4. The Military Metaverse for Capability Acquisition and Support
5. The Metaverse for Individual Training & Education
6. The Metaverse for Team & Collective Training
7. The Metaverse for Analysis and Planning
8. The Military Metaverse for Operations
9. Social Virtual Worlds
10. Convergence: An Enterprise Military Metaverse
11. War in the Metaverse
Bibliography
Glossary
Index
Chapter abstracts are given below. Where we have additional content to support the book this is either linked to directly from the summary, or a a link is provided to an additional content page on this site.
1. An Early History of the Military Metaverse
The
first two chapters provide a history of the use of metaverse technologies in
the military, particularly in the areas of design, maintenance, training,
planning and operations. The first chapter starts in Roman and Medieval times
with early physical training simulations, then looks at wargaming as it
developed during the 1800s, and then into the 1900s and the early mechanical
and then electrical mechanical aircraft simulators. Developments are tracked
through to the use of cameras and small-scale terrain models, to the arrival of
SIMNET and widespread computer simulation in the 1980s. 2. The Military Metaverse after Snow Crash
3. Military Metaverse Building Blocks
4. The Military Metaverse for Capability Acquisition and Support
5. The Metaverse for Individual Training & Education
- Read more about the role of the Metaverse in training and education more generally in The Metaverse for Learning and Education.
- Download the civilian version of the eBook that David and Daden did on Pedagogy for Virtual Reality Training & Education for UK MOD.
6. The Metaverse for Team & Collective Training
7. The Metaverse for Analysis and Planning
- Read David's White Paper which explores Immersive Visual Analytics in more detail
- Look at examples in visual analytics in a short presentation David did for UK MOD on two visual analytics projects he delivered for them
- Daden's Metaverse page includes multiple image of visual analytics project that David did with Daden
- Daden's YouTube channel includes lots of video fly-throughs of past visual analytics projects, showing a wide variety of data types and representational and navigational styles
- David's Substack post looks at his current experiments on using Mixed Reality and Virtual Reality environments for wargames
8. The Military Metaverse for Operations
9. Social Virtual Worlds
- The Guardian report on the NSA paper on virtual worlds is downloadable at https://www.theguardian.com/world/interactive/2013/dec/09/nsa-files-games-virtual-environments-paper-pdf
- YouTube has videos about the MOSES system built on the Second Life derived OpenSim system at https://www.youtube.com/@militarymetaverse, https://www.youtube.com/watch?v=WCc05GiPKpk&ab_channel=JoyceBettencourt and https://www.youtube.com/watch?v=Z6SRGGamA-A&ab_channel=AvaConInc
- Read more about the history and current use of virtual worlds in The Metaverse: A Critical Introduction
- Strawberry Singh's article on avatar protests in Second Life is at https://www.vice.com/en/article/second-life-users-are-protesting-with-their-avatars/, and we couldn't fit this image from it into the book:
10. Convergence: An Enterprise Military Metaverse
11. War in the Metaverse
This
final chapter considers what a war in the Metaverse, not just enabled by the
Metaverse, might look like. As part of various state and non-state actors
grey-zone and operations-other-than-war activities there is a good argument
that the war in the metaverse has already started as it becomes a place for
influence (and even recruiting) operations. If a physical war starts then
should a virtual war start on any digital twin of the combat area – and is this
a war of tanks and planes or of warlocks and neuromancers – and to what extent
will the existence of the Metaverse impact the fighting of the physical war? The
chapter considers a pyramid of vulnerabilities, from physical infrastructure
and communications, to cyber attacks and the metaverse itself. How war in the
Metaverse might manifest in three future scenarios is considered: where the
metaverse is optional, where it is significant and where it is vital – to
everything that people and the military do.
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