We will try and keep this bibliography up to date as the Metaverse space evolves. New items since the book printing are shown all in italics (for now)
Non-Fiction Books
Au, W.J. (2009). The Making of Second Life: Notes from the New World. Collins Business.
Au, W.J. (2023). Making a Metaverse that Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For. John Wiley & Sons.
Ball, M. (2022). The Metaverse: and how it will revolutionize everything. Liveright Publishing.
Bartle, R. A. Designing virtual worlds. New Riders, 2004.
Blascovich, J., & Bailenson, J. (2011). Infinite Reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution. New York, USA: Harper Collins.
Burdea, G. & Coiffet, P. (2003). Virtual Reality Technology. New York, NY: Wiley.
Burden, D.J.H. & Savin-Baden, M. (2019). Virtual Humans: Today and Tomorrow. New York, NY: CRC.
Burden, D.J.H., Savin-Baden, M. & Mason-Robbie, V. (2022). Pedagogy for Virtual Reality Training & Education. Free eBook available at https://www.daden.co.uk/p4vr.
Carr, P. & Pond, G. (2007). The Unofficial Tourist’s Guide to Second Life. London, UK: Pan Macmillan.
Chalmers, D. J. (2022). Reality+: Virtual worlds and the problems of philosophy. UK: Allen Lane.
Ffiske, T. (2022). The Metaverse: A Professional Guide: An expert's guide to virtual reality (VR), augmented reality (AR), and immersive technologies. UK: Amazon.
Guest, T. (2007). Second Lives: A Journey through Virtual Worlds. London, UK: Random House.
Kannen, V. & Langille, A (Eds). (2023). Virtual Identities and Digital Culture. London, UK: Routledge.
van Kokswijk, J. (2007). Digital Ego: Social and Legals Aspects of Virtual Identity. Netherlands: Eburon Academic Publishers.
Meadows, M.S. (2008). I, Avatar: The Culture and Consequences of Having a Second Life. Berkeley, CA: New Riders.
Moore, D. et al. (2008). Scripting your World: The Official Guide to Second Life Scripting. Indianapolis, IN: Wiley Publishing.
Narula, H. (2022). Virtual Society: The metaverse and the new frontiers of human experience. New York, NY: Currency.
Rosa, N. (2023). Understanding the Metaverse: A Business and Ethical Guide. Chichester, UK; Wiley & Sons.
Rymaszewski, M. et al. (2007). Second Life: The Official Guide. Hoboken, NJ: Wiley & Sons.
Savin-Baden, M. (2010). A Practical Guide to Using Second Life in Higher Education. Maidenhead, UK: Open University Press.
Savin-Baden, M., & Mason-Robbie, V. (Eds.). (2020). Digital Afterlife: Death Matters in a Digital Age. Philadelphia, PA: Chapman & Hall/CRC.
Savin-Baden, M., Tombs, C., Poulton, T., & Kavia, S. (2009). Getting Started with Second Life. JISC.
Sinha, I. (1999). The Cybergypsies: A Frank Account of Love, Life and Travels on the Electronic Frontier. London, UK: Scribner.
Taylor, D.E. (2016). We Are Legion (We Are Bob). Worldbuilders Press.
Weber, A. et al. (2008). Creating Your World. The Official Guide to Advanced Content Creation for Second Life. Indianapolis, IN: Wiley Publishing.
Web Sites, Blogs and Podcasts
Active Player - https://activeplayer.io/category/live-player-count/ - a useful place to get up to date statistics on the usage levels of various games and many virtual world platforms discussed in this chapter.
Hypergrid Business - https://www.hypergridbusiness.com/ - A long-standing and respected source of virtual world and metaverse news
Immersive Learning Research Network - https://www.immersivelrn.org/ - Research into learning and education across a range of virtual worlds and technologies.
Journal Metaverse - https://independent.academia.edu/JournalMetaverse - A useful collection of academic papers on virtual worlds and the Metaverse
Journal of Virtual Worlds Research - https://jvwr-ojs-utexas.tdl.org/jvwr/ - An open access journal on virtual worlds and the metaverse which ran from 2008 to 2020.
KZero Worldswide - https://www.linkedin.com/company/kzeroworldswide/ - Nic Mitham has been tracking virtual world data for almost 20 years and produces an excellent Metaverse Radar Chart.
New World Notes - https://nwn.blogs.com/nwn/ - James Wagner Au’s long running blog on virtual world and metaverse matters
The Next Billion Seconds - https://nextbillionseconds.com/a-brief-history-of-the-metaverse/ - Produced an excellent A Brief History of the Metaverse series
Theo Prestley - https://medium.com/@theo - One of the better Medium commentators on Metaverse issues
Virtual Humans - https://virtualhumansbook.blogspot.com/ - The web site to support our previous book on virtual humans and their role in the metaverse
Voice of VR Podcast - https://voicesofvr.com/ - A great source of VR and metaverse interviews
Standards Groups and Industry Groups
Alliance of OpenUSD - https://aousd.org/
Augmented Reality for Enterprise Alliance - https://thearea.org/
Metaverse Standards Forum - https://metaverse-standards.org/
Open Metaverse Alliance - https://www.oma3.org/
Open Metaverse Foundation - https://www.openmv.org/
Open Metaverse Interoperability Group - https://omigroup.org/
OpenXR - https://www.khronos.org/openxr/
Virtual Worlds Education Consortium - https://www.vweconsortium.org/
VR/AR Association - https://www.thevrara.com/
XRAccess - https://xraccess.org/
XR Association - https://xra.org/
Fiction Books
Byrne, E. (1999). ThiGMOO. UK: Earthlight.
Cline, E. (2011). Ready Player One. Crown Publishing Group. New York, USA.
Egan, G. (2008). Permutation City. Gollancz.
Gibson, W. (1984). Neuromancer. New York:NY: Ace.
Gibson, W. (1996). Idoru. New York:NY: Viking Press.
Moggach, L. (2013). Kiss Me First. Anchor Books. Picador, London.
Sharpson, N. (2021). When the Sparrow Falls. Nottingham, England: Solaris.
Stephenson, N. (1992). Snow Crash. Bantam Books.
Stephenson, N. (2020). Fall; Or, Dodge in Hell. William Morrow & Company.
Vinge, V. (2007). Rainbows End. Tor Books.
Vinge, V. (2015). True Names and the opening of the cyberspace frontier. Tor Books.
TV, Film and Audio Fiction
Aubuchon, R. & Moore, R.D. (Creators). (2010). Caprica. United States: Syfy.
Brooker, C. (2011). Black Mirror [TV Series]. United Kingdom: Channel 4.
Broughton, M. et al (Creators), & Dromgoole, J. (Producer). PlanetB. (2009). United Kingdom: BBC
Cline, E. (2018). Ready Player One. USA: Warner Bros. Pictures
Daniels, G. (2010). Upload. Deedle-Dee Productions
Elsley, B. (2018). Kiss Me First. London, UK: Channel 4.
Konaka, C.J. (Writer). (1998). Serial Experiments Lain. Tokyo, JP: TXN.
Roddenberry, G. (Creator & Executive Producer). (1987). Star Trek: Next Generation. USA: CBS Television.
Wachowskis (1999). The Matrix. [Film]. USA: Warner Bros.
(You could possibly add The Three Body Problem to this list, but its strikes us that it's more of a game and the human players don't really live in the space).
Computer Games
Billington, P. (2018). Wolves in the Walls. [VR]. Fable Studios and Third Rail Projects. Available at: https://thirdrailprojects.com/wolvesinthewalls
Role-Playing Games
Newton, S. & Snead, J. (2014). Mindjammer. UK: Modiphius Entertainment
Virtual Worlds and Proto-Metaverses
Active Worlds - https://www.activeworlds.com/
Alloverse - https://alloverse.com/
AmazeVR - https://www.amazevr.com/
Arthur - https://www.arthur.digital
Cryptovoxels - https://www.voxels.com/
Decentraland – https://decentraland.org/
Engage - https://engagevr.io/
Fortnite - https://www.fortnite.com/
Frame - https://learn.framevr.io/
Gather.town - https://www.gather.town/
Glue - https://glue.work/
Habitat - https://frandallfarmer.github.io/neohabitat-doc/docs/
Hiberworld - https://hiberworld.com/
Hyperfy - https://hyperfy.io/
Lamina1 - https://www.lamina1.com/
MeetInVR - https://www.meetinvr.com/
MetaVRse/TheMall - https://themall.io/
Meta Horizon Worlds - https://horizon.meta.com/
Microsoft Mesh - https://www.microsoft.com/en-us/microsoft-teams/microsoft-mesh
Minecraft - https://www.minecraft.net/en-us
Mozilla Hubs - https://hubs.mozilla.com/ - closed May 2024
Open Sim - http://opensimulator.org/
Rec Room - https://recroom.com/
Roblox - https://www.roblox.com/
Sansar - https://www.sansar.com/
Second Life - https://secondlife.com/
Somnium Space - https://somniumspace.com/
Spatial - https://www.spatial.io/
StellarX - https://www.stellarx.ai/
There.com - https://www.prod.there.com/ - recently come back to life!
Vark - https://corp.vark.co.jp/
Virbela - http://www.virbela.com
Vircadia - https://vircadia.com/
Virtend - https://www.3dicc.com/
VISPA - https://www.vispa.io/ - closed 31 Aug 24
VR Chat - https://hello.vrchat.com/
Wonderland - https://wonderlandengine.com/
World of Warcraft - https://worldofwarcraft.blizzard.com/en-gb/
XRSpace/GOXR/PartyOn - https://www.xrspace.io/us
Back to The Metaverse: A Critical Introduction
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